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WebGL Not Working in Chrome? Here's How to Fix It

Some users of Space Designer 3D may experience issues accessing the application due to older or incompatible graphics cards, which can prevent WebGL from functioning correctly. Additionally, some Mac Pro computers with Intel CPUs may encounter significant slowdowns. To potentially resolve these issues, you can adjust specific Chrome flags. Please note that these adjustments are experimental, may not always work, and could cause browser instability or other issues. Proceed with caution and at your own risk.

How to Enable WebGL in Chrome

  1. Open Chrome Flags
    In Chrome’s address bar, enter chrome://flags and press Enter to open the experimental settings page.

  2. Override the Software Rendering List
    Forces Chrome to use GPU acceleration even if your graphics card is blacklisted. Visit chrome://flags/#ignore-gpu-blocklist and set Override Software Rendering List to Enabled.

    Chrome override software rendering list

  3. For Mac Pro Users with Intel CPUs
    If you experience significant slowdowns, switch the ANGLE graphics backend to OpenGL by visiting chrome://flags/#use-angle and setting ANGLE Graphics Backend to OpenGL.

    Chrome ANGLE graphics backend

  4. Restart Chrome
    Click Relaunch at the bottom of the flags page to restart Chrome with the new settings.

Disclaimer

These changes are experimental and may not fully resolve WebGL issues or improve performance on all systems. Adjusting these settings can potentially lead to browser instability, security risks, or other problems. Use these changes at your own risk.

For optimal performance, we recommend using updated hardware and ensuring your graphics drivers are current. If problems continue, please contact our support team for further assistance.

Thank you for your understanding, and we hope this helps improve your experience with Space Designer 3D.